TYPE html> Engineering — Adidev Jhunjhunwala
Adidev Jhunjhunwala
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01GorrillaBot 02Arcade Button Mechanism 03Bartending Arm 04Bicycle Frame FEA 05Techsuit Hydrodynamics Selected Machining Work
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Engineering

E.01

GorrillaBot

Video ↗

Our initial goal was to build a custom bipedal robot capable of independently walking on two legs and transforming into a quadrupedal stance using a servo-actuated hinge. As we got closer to the final deadline and realised our final grading was exclusively based on the speed of the robot, we pivoted!

We instead connected two of our existing bases together using scrap aluminium and zipties and built a quadrupedal robot that was fast enough to get us the highest grade — all in the last 2 days! The takeaways ranged from the absurd number of iterations that more intentional thought would have saved, to robot CAD, algebraic topology for the pieces, Sim2Real simulation and gait patterns.

GorrillaBot in bipedal stance GorrillaBot build GorrillaBot build
GorrillaBot as a quadruped GorrillaBot build GorrillaBot build
High-speed arcade button pressing mechanism
E.02

High-Speed Arcade Button Pressing Mechanism

Designed a single-motor linkage to rapidly reposition and press multiple arcade buttons, optimized for low inertia and repeatability.

Owned mechanism and control optimization — encoder feedback, homing and limits, hard stops — to maximize speed and reliability.

Iterated through prototypes and timed trials, learning what actually matters when tuning real machinery.

Video ↗
E.03

Robotic Bartending Arm — Kinematics + Workspace

Report ↗

Modeled a multi-DOF arm with DH parameters and derived forward and inverse kinematics.

Analyzed workspace and singularities and validated trajectories in simulation.

E.04

FEA of Bicycle Frame Loadings

Report ↗

Used Finite Element Analysis to evaluate how various forces — rider weight, pedaling, and impact conditions — affect bicycle frame integrity, to understand stress distribution and material selection.

Identified failure conditions by simulating real-world cycling scenarios and stress variations across different riding positions and frame materials.

E.05

Hydrodynamics of Techsuits — Buoyancy, Drag, and Performance

Video ↗

Researched how advanced swimming suits leverage fluid mechanics — particularly buoyancy and drag reduction — to enhance athlete performance.

Built a simplified model of a swimmer at Re = 3.3 × 10⁶ and solved it twice: bare skin over the full frontal area, then half that area covered by fabric at a lower drag coefficient.

RESULTING DRAG FORCE −16.0%
No suit 235.97 N
Super suit 198.10 N
PARAMETERNO SUITSUPER SUIT
skin, frontal area100%50%
fabric, frontal area0%50%
body angle θ6.0°5.0°
effective C_D0.920.83
frontal area A_f0.1286 m²0.1139 m²
velocity V2.00 m/s2.05 m/s
SHARED: Re 3.3 × 10⁶ · SKIN C_D 0.92 · FABRIC C_D 0.62 · A_f0 0.4 m² · A_s0 1.7 m²

Selected Machining Work

Mills, lathes, G-code and CNC, laser cutters, 3D printers, sawing, heat treating — mostly coursework, all of it hand-made.

Duesenberg 1921 Grand Prix — 1:64 model car

Report ↗

A scalable production plan, then a prototype built to it — 3D printing, casting and injection molding from scratch, with tooling adjusted for tolerance and shrink.

Precision hammer

Turned and milled from stock, then heat treated — the first part I made to a drawing tolerance rather than by eye.

Report ↗ Precision engineered hammer

Scissor-jack

A geared lifting mechanism cut on the mill and lathe with G-code and CNC, assembled to work under load.

Report ↗ Scissor jack

Reverse engineering a toy cement mixer truck

Full teardown, then the drivetrain and mixer geometry rebuilt in CAD from measurement.

EXPLODED ASSEMBLED

Novel toy design

A counting mechanism for young children, designed around a single moving part.

Report ↗ Novel toy design
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